Playing games is easy. Making one means finding out why your character keeps falling through the floor, the enemy is walking backwards, and the door only works when you're not looking at it.
Work with others to design and build a game, using Godot as our preferred platform. There's room for coding, art, animation, sound, music, level design, and storytelling. A suspicious enthusiasm for finding ways to break things could also make you an excellent game tester.
If you've been working in Godot during 4.1 DigiTech, you can keep developing your project or try something new. New to game development? There's space to start learning and contribute your own skills and ideas.
What you make will depend on your team's interests. A platformer? A puzzle game? Something involving a duck with unfinished business? You'll work out what's possible, share the jobs, and see what happens when someone else actually plays it.
Expect experiments, bugs, changes of plan, and tough decisions about whether your game really needs seventeen different weapons. Getting one good level working can be a bigger achievement than planning an enormous world that never gets past the title screen.